Grumpy Rock Studios recently updated Confronted, an interesting sounding survival-horror game where you have to build up little safe rooms. It’s in Early Access with the latest update making it playable on Steam Deck.
In the Patch 14 announcement the developer mentioned “Confronted should now be playable on your Steam Deck! I’ve aimed for a smooth 30+fps. There’s also a new ‘Performance mode’ in the graphics settings, which can boost your FPS by 30% or more. This is auto-enabled on the Deck. Other noticeable updates include an overall volume increase for the audio mix, an engine upgrade and performance improvements across the board.”
Full changelog:
General
- 500MB reduction in size of the game.
- The text ‘Dorinela’ has been added to the beginning of some voice lines.
- All sliders in the menus are now faster with Controller.
- Updated News on the main menu.
- Portcullis gates now fall more quickly.
- Intro logo now 4k.
- The underlying engine for Confronted has been upgraded from UE5.4 to UE5.5. This may have some minimal performance improvements.
Bug fixes
- Brightness adjustments in the menu now carry over properly when playing.
- Chapter 2 & 3 as ‘coming soon’ now show after finishing Chapter 1.
- Fixed rare chance of enemies not continuing their chase when seeing the player.
- Fixed rare chance of enemy getting stuck looking at a hideout.
- Fixed case of game freezing if near a hideout during a hunt in the crypts.
- Fixed rare chance of getting a duplicate enemy spawn.
Audio
- Overall sound mix increased in volume by about 20%.
- Adjusted some SFX volumes (mostly lowered) for a better overall mix.
- Updated death SFX.
- Disabled WMFMedia plugin. Electra is used instead for media playback.
Performance
- Performance mode is now available in the Graphics settings. This enables FSR for 30%+ fps boosts.
- Disabled high quality translucent reflections; not worth the performance cost at the moment, minimal affect on visual fidelity.
- Lumen uses global instead of detailed lighting. No noticeable difference in visual fidelity.
- Global illumination and reflections use High scalability instead of Epic, with no noticeable difference but better performance.
- Some environments have been converted to instanced static meshes.
- Optimised shadows on some lights, translucent effects and materials on meshes.
Steam Deck
- Now playable on the Steam Deck at a smooth 30fps.
- Currently cutscenes are played as an image instead of a movie, as I am unable to get videos working on the Deck. Hopefully this can be rectified in the future.
- Performance mode is automatically enabled for the Deck but can be switched off still in the menu graphic settings.
Valve have yet to give it a rating but it’s nice to see direct testing. That video issue is an odd one though, likely some sort of codec support problem.